Tribal Apocalypse 11.23
ROGUE ONE IN 1667: A TRIBAL WARS STORY (deck id: 103228) |
Tribe: Rogue |
60 Maindeck cards and 0 Sideboard |
Standard Tribal Wars · Rogue Control |
1st by Bandit Keith in Tribal Apocalypse 11.23 (4-0) |
MAINDECK (60 Cards) | |
24 Creatures | |
4 Cunning Nightbonder | |
4 Faerie Vandal | |
4 Slitherwisp | |
4 Soaring Thought-Thief | |
4 Thieves' Guild Enforcer | |
4 Zareth San, the Trickster | |
12 Spells | |
4 Drown in the Loch | |
4 Essence Scatter | |
4 Heartless Act | |
24 Lands | |
6 Island | |
6 Swamp | |
4 Clearwater Pathway | |
4 Temple of Deceit | |
2 Castle Locthwain | |
2 Castle Vantress |
SIDEBOARD (0 Cards) |
MATCHUPS | |||||
R1: | Win | 2-1 | vs. | Deonmag | (TW) Standart Knight3 |
R2: | Win | 2-0 | vs. | ThyShuffler | Good night |
R3: | Win | 2-1 | vs. | Takeoutree | Orzhov-Clerics |
T2: | Win | 2-0 | vs. | Generalissimo | Cure Light Wounds |
MANA SYMBOLS | |
28 | |
28 | |
Total: | 56 |
CASTING COSTS | |
x 4 | |
x 24 | |
x 4 | |
x 4 | |
Avg CMC: | 2.33 |
THIS DECK ALSO PLAYED AS | ||||
---|---|---|---|---|
The 0.06% Psychology of Bandit Keith | Bandit Keith | Tribal Apocalypse 11.32 | 4-0 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 11.23 | 1-2 | |
This Decklist is not Rogue | Bandit Keith | Tribal Apocalypse 11.14 | 2-1 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 11.10 | 3-0 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 10.49 | 3-1 |
COMMENTS |
Title refers to, last week, having 2 or fewer creatures in the top 20 cards (one third) of deck, from among 24 creatures total. This happens at approximately a likelihood of 0.06%, or 6 times per 10,000 games.
In other words, >99.9% chance it wouldn't happen. But my readers know that I have over time provided more than adequate information of my magnetism toward statistical strangeness! |