Your Deck For Tribal Apocalypse 11.32

THE 0.06% PSYCHOLOGY OF BANDIT KEITH (deck id: 104895)
Tribe: Rogue
60 Maindeck cards and 0 Sideboard
Standard Tribal Wars · Rogue Midrange
 1st by Bandit Keith in Tribal Apocalypse 11.32 (4-0)
MAINDECK (60 Cards)
24 Creatures
4 Cunning Nightbonder

4 Faerie Vandal

4 Slitherwisp

4 Soaring Thought-Thief

4 Thieves' Guild Enforcer

4 Zareth San, the Trickster

12 Spells
4 Drown in the Loch

4 Essence Scatter

4 Heartless Act

24 Lands
6 Island

6 Swamp

4 Clearwater Pathway

4 Temple of Deceit

2 Castle Locthwain

2 Castle Vantress


R1:  Win 2 - 1vs.  ThyShuffler  Yorion Clerics 
R2:  Win 2 - 1vs.  Generalissimo  Niflheim 
R3:  Win 2 - 0vs.  -DiamondDust-  TWS Cat 
T2:  Win 2 - 1vs.  _Kumagoro_  Snowbeasts 
Total:  56
  x 4
  x 24
  x 4
  x 4
Avg CMC: 2.33
TWS Rogue -DiamondDust- Tribal Apocalypse 11.23 1-2
Rogue One in 1667: A Tribal Wars Story Bandit Keith Tribal Apocalypse 11.23 4-0
This Decklist is not Rogue Bandit Keith Tribal Apocalypse 11.14 2-1
TWS Rogue -DiamondDust- Tribal Apocalypse 11.10 3-0
TWS Rogue -DiamondDust- Tribal Apocalypse 10.49 3-1
5. Staring at 0 of a playset of LD drawn in 74 cards total (adding two consecutive games) during last week's execrable finals, that served more as a futile exercise in exploring anomalies than realistic gameplay, I am reminded of the potency of this dire and sobering situation: being cursed by fate and being destined to fail. With such a revelation not lost upon me, habitually revisiting beyond -3 sigma on graphs every other week unduly as if greeted by an old acquaintance, it behooves me to use any manner of so-called heretical strength so that I may be able to compete without shackles. I would run 60 Chancellors of the Dross if I could, just to combat against something so sick, and so wicked.

Fortune may favor the bold typically, but here, for me, fortune disfavors the bell (curve). My deck may be Rogue, but my aberrant experiences are anything but.