Deck Database

ROGUE ONE IN 1667: A TRIBAL WARS STORY (deck id: 103228)
Tribe: Rogue
60 Maindeck cards and 0 Sideboard
Standard Tribal Wars · Rogue Control
 1st by  Bandit Keith in Tribal Apocalypse 11.23 (4-0)
MAINDECK (60 Cards)
24 Creatures
4 Cunning Nightbonder

4 Faerie Vandal

4 Slitherwisp

4 Soaring Thought-Thief

4 Thieves' Guild Enforcer

4 Zareth San, the Trickster

12 Spells
4 Drown in the Loch

4 Essence Scatter

4 Heartless Act

24 Lands
6 Island

6 Swamp

4 Clearwater Pathway

4 Temple of Deceit

2 Castle Locthwain

2 Castle Vantress

SIDEBOARD (0 Cards)


MATCHUPS
R1:  Win 2 - 1vs.   Deonmag  (TW) Standart Knight3 
R2:  Win 2 - 0vs.   ThyShuffler  Good night 
R3:  Win 2 - 1vs.   Takeoutree  Orzhov-Clerics 
T2:  Win 2 - 0vs.   Generalissimo  Cure Light Wounds 
 
MANA SYMBOLS
  28
  28
Total:  56
CASTING COSTS
  x 4
  x 24
  x 4
  x 4
Avg CMC: 2.33
THIS DECK ALSO PLAYED AS
The 0.06% Psychology of Bandit Keith Bandit Keith Tribal Apocalypse 11.32 4-0
TWS Rogue -DiamondDust- Tribal Apocalypse 11.23 1-2
This Decklist is not Rogue Bandit Keith Tribal Apocalypse 11.14 2-1
TWS Rogue -DiamondDust- Tribal Apocalypse 11.10 3-0
TWS Rogue -DiamondDust- Tribal Apocalypse 10.49 3-1
COMMENTS
Title refers to, last week, having 2 or fewer creatures in the top 20 cards (one third) of deck, from among 24 creatures total. This happens at approximately a likelihood of 0.06%, or 6 times per 10,000 games.

In other words, >99.9% chance it wouldn't happen. But my readers know that I have over time provided more than adequate information of my magnetism toward statistical strangeness!