Deck Database

SLUGS AND COPPER SULPHATE (deck id: 16899)
Tribe: Slug
60 Maindeck cards and 0 Sideboard
Legacy Tribal Wars · Slug Aggro-Control
Played by  AJ_Impy in Tribal Apocalypse 3.46 (1-2)
MAINDECK (60 Cards)
26 Creatures
4 Chameleon Colossus

4 Molder Slug

4 Spitting Slug

4 Taurean Mauler

4 Thermopod

3 Neurok Transmuter

3 Nylea, God of the Hunt

10 Spells
4 Essence Leak

4 Mind Harness

2 Spine of Ish Sah

24 Lands
4 Bloodstained Mire

4 Reflecting Pool

3 Breeding Pool

3 Contested Cliffs

3 Steam Vents

3 Stomping Ground

3 Vivid Grove

1 Snow-Covered Mountain

SIDEBOARD (0 Cards)
MATCHUPS
R1:  Win 2 - 0vs.   raf.azevedo  Darkside of Slugs 
R2:  Loss 1 - 2vs.   Robin88  BG Vampire 
R3:  Loss 1 - 2vs.   ML_Berlin  G Beast 
 
MANA SYMBOLS
  15
  11
  8
Total:  34
CASTING COSTS
  x 8
  x 11
  x 7
  x 8
  x 2
Avg CMC: 3.42
COMMENTS
Everyone will be playing at least some slugs, which puts everyone in green and/or red. Slugs generally aren't cheap. Both green slugs have a 2-point increment between power and toughness. Nylea helps overcome that as well as getting trample damage through and taking advantage of high slug loyalty. Mind Harness and Essence leak are the main tech: For one mana, I can steal a pretty hefty creature or force you to either tie up a lot of mana or sacrifice it. Essence leak also works on any other red or green tools you're using. Neurok transmuter and Spine of Ish Sah are there for molder shenanigans.