HOW TO LOSE FRIENDS AND ALIENATE PEOPLE (deck id: 1776) |
60 Maindeck cards and 15 Sideboard |
Modern Combo |
Played by AbjectFailure in Moderns First: A Birthday Bash! (2-4) |
MAINDECK (60 Cards) | |
28 Creatures | |
4
Orochi Sustainer
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4
Sage of Epityr
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4
Sakura-Tribe Elder
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3
Azami, Lady of Scrolls
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3
Elvish Visionary
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3
Orochi Leafcaller
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3
Thought Courier
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2
Fatespinner
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2
Sachi, Daughter of Seshiro
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11 Spells | |
4
Ranger's Guile
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3
Commune with Nature
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2
Intruder Alarm
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2
Shared Fate
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21 Lands | |
12
Forest
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9
Island
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SIDEBOARD (15 Cards) |
4
Autumn's Veil
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4
Nullmage Shepherd
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3
Memory's Journey
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3
Nihil Spellbomb
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1
Shared Fate
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MATCHUPS | |||||
R1: | Win | 2-0 | vs. | robg | Jund |
R2: | Loss | 0-2 | vs. | april_sebastian | Taipei UW |
R3: | Loss | 0-2 | vs. | LarryJ | Boros |
R4: | Loss | 0-2 | vs. | charlesovery | monoblackshizy |
R5: | Bye | 0 - 0 | vs. | No Opponent | No Deck Found |
R6: | Loss | 0-2 | vs. | kokonade1000 | Die by the Poison |
MANA SYMBOLS | |
23 | |
16 | |
Total: | 39 |
CASTING COSTS | |
x 14 | |
x 14 | |
x 4 | |
x 2 | |
x 5 | |
Avg CMC: | 2.23 |
COMMENTS |
The primary idea of the deck is to bring out a Shared Fate while you have draw advantage. This deck doesn't have a whole lot in the way of destructive force by itself so once Shared Fate is out the opponent is mostly reliant on whatever they have already played. If possible, the other main components of the combo should be played out before the Shared Fate (Azami, Sachi, Leafcaller, Intruder Alarm).
Azami is a massive source of draw, Sachi is a massive source of mana, Leafcaller allows you to filter that mana to play anything, and intruder alarm resets everything when you play a creature. If all are out, you have an faux-infinite loop whereby you can draw out your entire deck, then play Shared Fate and draw out your opponent's entire deck (and then play everything from both). |