Deck Database

MATCHUPS
R1:  Win 2 - 0vs.   Lickitung  Affinity 
R2:  Loss 1 - 2vs.   vantar6697  SoulQuest 
R3:  Loss 1 - 2vs.   fordman  black modern 
R4:  Win 2 - 0vs.   someviet  Jund 
R5:  Win 2 - 0vs.   charlesovery  monoblackshizy 
R6:  Win 2 - 0vs.   mellofello23  TS 
 
MANA SYMBOLS
  16
  16
  10
  9
Total:  51
CASTING COSTS
  x 20
  x 11
  x 4
  x 1
  x 3
Avg CMC: 1.87
COMMENTS
Match 1. playing Mono red Affinity
game1,
----I'm trading 1 for 1 until my lingering souls block enough for me to get my threats threatening.
game2, sb notes: -4duress +1corrosion +1firespout +1pridemage +1charm
----He's able to get a flying cranial plated creature through until he plays a protection from all colors guys to push through the final points.
game3, sb notes: +1duress -1firespout
----I try racing until a forked bolt ruins that plan. He's got damage every turn and cards in hand so I fear the reach of galvanic blast but fracturing gust destroys any chance of that happening and I win a few turns later.

Match 2. playing Soul Sisters
game1,
----We go back and forth until I miss wiping the board and making my dryad a dragon to block his dragon.
game2, sb notes: -3blackmail +1everlasting +1firespout +1charm
----I block his life gain and we draw go for some turns eventually I clean the creatures off and play down siege-gang plus high priest for quick beats.
game3, sb notes: -1firespout +1blackmail
----He boards in gy removal and I play into it plus I should of kept the easily cast firespout in for the match up.

Match 3. playing Mono Black Zombie Control
game1,
----His threats are faster than mine and I don't play accordingly.
game2, sb notes:-3 duress +1firespout +1brion +1charm
----Brion gets me in safe position while an army of 1/1 spirits chip away at his life until I win.
game3, sb notes: -0 +0
----He prevents me from wiping the board early and I never recover.

Match 4. playing BYE

Match 5. playing Mono Black Zombie Control
game1,
----We trade going 1 for 1 until I land some late game card advantage and he draws lands winding up dead.
game2, sb notes: -2duress +1brion +1firespout
----I've concluded Geralf's messenger is the biggest threat this deck has against me and I keep a hand that has and is able to play path to exile. I filter my draws for a few turns with faithless looting and get Brion down after we finish trading and our hands are close to empty I'm able to attrition him out with sarkhan drawing nearly 40 cards out of my deck.

Match 6. playing White Metallic Weenie (tempered steel)
game1,
----I'm able to pick off a few things until I Firespout and then clear the rest with Fracturing Gust.
game2, sb notes: -4duress +1brion +1corrosion +1pridemage +1firespout
----He's light on early drops but I do see a tempered steel this game although he doesn't make metalcraft and it's short work from there.