ROGUE ONE IN 1667: A TRIBAL WARS STORY (deck id: 103228) |
60 Maindeck cards and 0 Sideboard |
Standard Tribal Wars Rogue Control |
1st by Bandit Keith in Tribal Apocalypse 11.23 (4-0) |
MAINDECK (60 Cards) | |
24 Creatures | |
4
Cunning Nightbonder
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4
Faerie Vandal
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4
Slitherwisp
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4
Soaring Thought-Thief
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4
Thieves' Guild Enforcer
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4
Zareth San, the Trickster
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|
12 Spells | |
4
Drown in the Loch
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|
4
Essence Scatter
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4
Heartless Act
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24 Lands | |
6
Island
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6
Swamp
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4
Clearwater Pathway
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|
4
Temple of Deceit
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2
Castle Locthwain
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|
2
Castle Vantress
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SIDEBOARD (0 Cards) |
MATCHUPS | |||||
R1: | Win | 2-1 | vs. | Deonmag | (TW) Standart Knight3 |
R2: | Win | 2-0 | vs. | ThyShuffler | Good night |
R3: | Win | 2-1 | vs. | Takeoutree | Orzhov-Clerics |
T2: | Win | 2-0 | vs. | Generalissimo | Cure Light Wounds |
MANA SYMBOLS | |
28 | |
28 | |
Total: | 56 |
CASTING COSTS | |
x 4 | |
x 24 | |
x 4 | |
x 4 | |
Avg CMC: | 2.33 |
THIS DECK ALSO PLAYED AS | ||||
---|---|---|---|---|
The 0.06% Psychology of Bandit Keith | Bandit Keith | Tribal Apocalypse 11.32 | 4-0 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 11.23 | 1-2 | |
This Decklist is not Rogue | Bandit Keith | Tribal Apocalypse 11.14 | 2-1 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 11.10 | 3-0 | |
TWS Rogue | -DiamondDust- | Tribal Apocalypse 10.49 | 3-1 |
COMMENTS |
Title refers to, last week, having 2 or fewer creatures in the top 20 cards (one third) of deck, from among 24 creatures total. This happens at approximately a likelihood of 0.06%, or 6 times per 10,000 games.
In other words, >99.9% chance it wouldn't happen. But my readers know that I have over time provided more than adequate information of my magnetism toward statistical strangeness! |