Deck Database


ROGUE ONE IN 1667: A TRIBAL WARS STORY (deck id: 103228)
60 Maindeck cards and 0 Sideboard
Standard Tribal Wars ub Rogue Control
1st by  Bandit Keith in Tribal Apocalypse 11.23 (4-0)
MAINDECK (60 Cards)
24 Creatures
4 Cunning Nightbonder

Cunning Nightbonder

4 Faerie Vandal

Faerie Vandal

4 Slitherwisp

Slitherwisp

4 Soaring Thought-Thief

Soaring Thought-Thief

4 Thieves' Guild Enforcer

Thieves' Guild Enforcer

4 Zareth San, the Trickster

Zareth San, the Trickster

12 Spells
4 Drown in the Loch

Drown in the Loch

4 Essence Scatter

Essence Scatter

4 Heartless Act

Heartless Act

24 Lands
6 Island

Island

6 Swamp

Swamp

4 Clearwater Pathway

Clearwater Pathway

4 Temple of Deceit

Temple of Deceit

2 Castle Locthwain

Castle Locthwain

2 Castle Vantress

Castle Vantress

SIDEBOARD (0 Cards)
MATCHUPS
R1:  Win 2-1 vs.  Deonmag (TW) Standart Knight3
R2:  Win 2-0 vs.  ThyShuffler Good night
R3:  Win 2-1 vs.  Takeoutree Orzhov-Clerics
T2:  Win 2-0 vs.  Generalissimo Cure Light Wounds
 
MANA SYMBOLS
b   28
u   28
Total:  56
CASTING COSTS
1   x 4
2   x 24
3   x 4
5   x 4
Avg CMC:  2.33
THIS DECK ALSO PLAYED AS
The 0.06% Psychology of Bandit Keith Bandit Keith Tribal Apocalypse 11.32 4-0
TWS Rogue -DiamondDust- Tribal Apocalypse 11.23 1-2
This Decklist is not Rogue Bandit Keith Tribal Apocalypse 11.14 2-1
TWS Rogue -DiamondDust- Tribal Apocalypse 11.10 3-0
TWS Rogue -DiamondDust- Tribal Apocalypse 10.49 3-1
COMMENTS
Title refers to, last week, having 2 or fewer creatures in the top 20 cards (one third) of deck, from among 24 creatures total. This happens at approximately a likelihood of 0.06%, or 6 times per 10,000 games.

In other words, >99.9% chance it wouldn't happen. But my readers know that I have over time provided more than adequate information of my magnetism toward statistical strangeness!